Phantom Dust Skill List and Update Details

The Complete Phantom Dust Skill List:

Skill Update 1.33 Details (Re-release)

(Updated May 25, 2017) Skill update 1.33 updated the “Miner Shatter” Quick Battle arsenal, their current builds can be found here.

Skill Update 1.32 Details (Re-release)

(Updated May 17, 2017) Skill Update 1.32 has removed skills 301-374. Microsoft would like new players to get familiar with the 300 skills the game originally launched with before releasing some of the meta-changing “Xbox Live Rare Skills”.

Existing skills that were changed by Update 1.32

056 – Levitate has had its skill text corrected. It now reads “Levitate 30 ft in the air for 3 sec.” (instead of 15 sec.)

Skill Update 1.20 Details

 

 

 

 

(Updated May 14, 2005) Skills 341-374 are added to the pool of available Xbox Live Rare Skills after downloading the 1.20 Skill Update. Those skills’ details can be found in the lists above.

Existing skills that were changed by Update 1.20

016 – Psycho Sniper used to do 5 damage, now does 4 damage. (homing has been increased)
017 – Power used to be single use, it can now be used 3 times.
025 – Remote Mine used to cost 2, now costs 1
074 – Finisher now requires maximum Aura to cast
089 – Eraser used to defend for 1, now defends for 3
091 – Paralyze Barrier used to cost 3 and defend for 3. It now costs 4 and defends for 2
104 – Disintegrate is now a [Hole] attack
121 – Ice Sword used to have a starting cost of 3, now starts at 2
122 – Lighting Sword used to have a starting cost of 3, now starts at 2
133 – Ice Lance used to have a starting cost of 3, now starts at 2
155 – Fortress of Iron used to defend for 8, now defends for 7
161 – Turbulence used to cost 4, now costs 5
237 – Change the World was a Special Skill and cost 2. It is now classified as an Erase skill and costs 6
239 – Jump use to be unlimited use and is now limited to 5 uses.
261 – Thor’s Hammer used to do 5 damage, now does 4
268 – Shield of Ruin used to defend for 5 and have a Penalty of 1 Health. It now defends for 6 and has a Penalty of 2 Health
270 – Guardian Angel used to defend for 4, now defends for 5
276 – Bloody Ritual used to cost 0, now costs 2
279 – Diabolic Trick used to cost 4, now costs 5
280 – Vicious Balance did not have a penalty, now it has a penalty of 2 Health
283 – Calamity used to have a Penalty of 5 Health and was unblockable. It now has no Penalty and was changed to a [Hole] attack
295 – Annoying Gift used to cost 4 and was single use. It now costs 3 and is unlimited use
299 – Amulet used to be single use, now it has been increased to 3 uses
302 – Mini-Meteor used to cost 3, now costs 4
307 – Boost Mine used to cost 5, now costs 3
317 – True Muramasa had a Penalty of 1 Health, now has a Penalty of 3 Health.
322 – Knife Grind used to do 2 damage, now does 3
323 – Fast Bomb used to cost 2, now costs 1
328 – Level Baton use to increases target’s Level by 1, now increases level by 2
329 – Arc of Fire used to cost 2, now costs 3
336 – Vacuum Bullet used to cost 3, now costs 2

Skill Update 1.10 Details

In addition to skills 321-340 being added the following skill changes were made in Update Patch 1.10. Embolden text designate the newly updated skills:

006 – Debris Bullet – Homing ability increased
007 – Stone Shot – Homing ability increased
013 – Throwing Stone – Homing ability increased
015 – Psycho Sniper – Homing ability increased
020 – Rain of Stones – Increased distance
021 – Rain of Rocks – Increased distance
063 –  Photon Wave – Timing of attack tuned
064 –  Photon Burst – Timing of attack tuned
079 –  Mist Blaster – Homing ability increased
080 – Blaster – Homing ability increased
081 – Vibration Blaster – Homing ability increased
084 – Photon Shower – Increased distance
142 – Lightning Bolt – Radius of attack widened
143 – Ice Storm – Increased distance
144  – Fire Storm – Increased distance
145 – Thunder Storm – Radius of attack widened
146 – Blazing Storm – Increased distance
168 – Commandments – Changed duration to one minute
172 – Decoy – Damage motion changed
209 – Block – Effectiveness raised
210 – Protect – Effectiveness raised
211 – Guard – Effectiveness raised
214 – Digestion – Cost changed from 4 to 3, defensive power from 4 to 2
228 – Chaos – Prohibits skill with aura cost from 3 or lower to 2 or lower
246 – Lingering Flame – Homing ability improved (lowered)
258 – Venom Fang – Cost from 2 to 3, attack from 3 to 2. Homing ability improved (lowered)
259 – Crawlers – Cost from 4 to 5. Homing ability improved (lowered)
265 – Lucifer’s Arrow – Increased distance
266 – Binding Needle – Increased distance
267 – Celestial Ship – Increased distance
272 – Devil’s Arm – Effectiveness raised
273 – Angel’s Wing – Effectiveness raised
276 – Bloody Ritual – Firing speed decreased
296 – Armaros – Added damage motion
306 – Throttle Blaster – Homing ability raised
319 – Jackpot – Cost from 3 to 4, from 1 use to infinite

026 – Crystal Wall / Psycho / Defense / 1 / 2 / ∞ / self / [Barrier] Add: Anti-Pierce
026 – Crystal Wall / Psycho / Defense / 1 / 3 / ∞ / self / [Barrier] Add: Anti-Pierce

143 – Ice Storm / Nature / Attack / 2 / 3 / 1 / med / [Rain] Add: Freezes target’s skill buttons for 10 sec
143 – Ice Storm / Nature / Attack / 2 / 4 / 1 / med / [Rain] Add: Freezes target’s skill buttons for 10 sec

168 – Commandments / Nature / Environment / 4 / – / 1 / Prohibits Erase skills
168 – Commandments / Nature / Environment / 4 / – / 1 / Prevents all from using Erase skills for 1 min

173 – Entangle / Nature / Status / 3 / – / ∞ / med / [Crawl] Prevents target from moving or using skills for 3 sec
173 – Entangle / Nature / Status / 5 / – / ∞ / med / [Crawl] Prevents target from moving or using skills for 3 sec

214 – Digestion / Ki / Defense / 4 / 4 / ∞ / self / [Absorb] Add: Health increase = damage blocked
214 – Digestion / Ki / Defense / 3 / 2 / ∞ / self / [Absorb] Add: Health increase = damage blocked

228 – Chaos / Ki / Environment / 4 / – / 1 / Prohibits skills with Aura cost of 3 or lower (or X).
228 – Chaos / Ki / Environment / 4 / – / 1 / Prohibits skills with Aura cost of 2 or lower (or X).

230 – Pin Down / Ki / Status / 4 / – / ∞ / med / [Hole] Prevents target from moving or using skills for 3 sec
230 – Pin Down / Ki / Status / 6 / – / ∞ / med / [Hole] Prevents target from moving or using skills for 3 sec

258 – Venom Fang / Faith / Attack / 2 / 3 / ∞ / long / Add: For 10 sec target’s button presses cause 1 dmg
258 – Venom Fang / Faith / Attack / 3 / 2 / ∞ / long / Add: For 10 sec target’s button presses cause 1 dmg

259 – Crawlers / Faith / Attack / 4 / 5 /∞ / long / [Crawl]
259 – Crawlers / Faith / Attack / 5 / 5 / ∞ / long / [Crawl]